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Interface Summary | |
GameActorInterface | Copyright (c) 2003-2005 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. |
Class Summary | |
DijkstraSemaphore | Also called counting semaphores, Dijkkstra semaphores are used to control access to a set of resources. |
GameAnimator | A GameAnimator is used to synchronize between executing the events of the event list of the simulator underneath and the ThreadedEventProducers that are used for communication with remote clients. |
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