|
|||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||||
| Interface Summary | |
| GameActorInterface | Copyright (c) 2003-2005 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. |
| Class Summary | |
| DijkstraSemaphore | Also called counting semaphores, Dijkkstra semaphores are used to control access to a set of resources. |
| GameAnimator | A GameAnimator is used to synchronize between executing the events of the event list of the simulator underneath and the ThreadedEventProducers that are used for communication with remote clients. |
|
|||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||||