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13 package org.gscg.gameactors;
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15 import org.gscg.game.GameActorContentStore;
16
17 /***
18 * Defines the methods a supply chain actor role suitable for computer- and
19 * human-control should implement.
20 * <p>
21 * (c) copyright 2005 <a href="http://www.simulation.tudelft.nl">Delft
22 * University of Technology </a>, the Netherlands. <br>
23 * See for project information <a
24 * href="http://www.simulation.tudelft.nl">www.simulation.tudelft.nl </a> <br>
25 *
26 * Copyright (c) 2003-2005 Delft University of Technology, Jaffalaan 5, 2628 BX
27 * Delft, the Netherlands. All rights reserved.
28 *
29 * See for project information <a href="http://www.simulation.tudelft.nl/">
30 * www.simulation.tudelft.nl </a>.
31 *
32 * The source code and binary code of this software are proprietary information
33 * of Delft University of Technology.
34 *
35 * @author <a
36 * href="http://www.tbm.tudelft.nl/webstaf/stijnh/index.htm">Stijn-Pieter
37 * van Houten </a>
38 * @version $Revision: 1.1 $ $Date: 2005/08/09 15:43:40 $
39 * @since 1.1.12
40 */
41 public interface GameInteractiveActorRoleInterface
42 {
43
44 /***
45 * Method getGameContentStore
46 *
47 * @return returns the game actor content store
48 */
49 GameActorContentStore getGameContentStore();
50 }