|
Class Summary |
| GamingPersistentData |
The GamingPersistentData is used to contain data meant for a persisten which
is present client-side.
|
| LocationAndNameData |
The LocationAndNameData object contains the information with regards to the
differnt actors in an interactive simulation. |
| NewsMessage |
A news messsage is sent by a game leader to players in a game.
|
| ProgressionData |
The ProgressionData encapsulates all the data necessary to update the time
and progression panel in a user interface.
|
| SocialMessage |
A social messsage is sent between human controlled actors and game leader.
|