Class Summary |
GamingPersistentData |
The GamingPersistentData is used to contain data meant for a persisten which
is present client-side.
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LocationAndNameData |
The LocationAndNameData object contains the information with regards to the
differnt actors in an interactive simulation. |
NewsMessage |
A news messsage is sent by a game leader to players in a game.
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ProgressionData |
The ProgressionData encapsulates all the data necessary to update the time
and progression panel in a user interface.
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SocialMessage |
A social messsage is sent between human controlled actors and game leader.
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