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1   /*
2    * @(#) ActorInterfaceDialog.java Oct 28, 2004
3    * 
4    * 
5    * Copyright (c) 2003-2005 Delft University of Technology, Jaffalaan 5, 2628 BX
6    * Delft, the Netherlands. All rights reserved.
7    * 
8    * See for project information <a href="http://www.simulation.tudelft.nl/">
9    * www.simulation.tudelft.nl </a>.
10   * 
11   * The source code and binary code of this software is proprietary information
12   * of Delft University of Technology.
13   */
14  package org.gscg.gameleader.dialogs.actor;
15  
16  import nl.tudelft.simulation.actor.ActorInterface;
17  
18  import org.gscg.gameleader.dialogs.actor.components.NamePanel;
19  import org.gscg.gameleader.dialogs.components.AbstractDialog;
20  
21  /***
22   * The ActorInterfaceDialog is the most basic implementation of an actor dialog.
23   * It is only able to show the name of the actor objects which was clicked upon
24   * on an animation panel.
25   * <p>
26   * 
27   * Copyright (c) 2003-2005 Delft University of Technology, Jaffalaan 5, 2628 BX
28   * Delft, the Netherlands. All rights reserved.
29   * 
30   * See for project information <a href="http://www.simulation.tudelft.nl/">
31   * www.simulation.tudelft.nl </a>.
32   * 
33   * The source code and binary code of this software is proprietary information
34   * of Delft University of Technology.
35   * 
36   * @author <a
37   *         href="http://www.tbm.tudelft.nl/webstaf/stijnh/index.htm">Stijn-Pieter
38   *         van Houten </a>
39   * @version $Revision: 1.1 $ $Date: 2005/06/16 12:34:02 $
40   * @since 1.0.3
41   */
42  public class ActorInterfaceDialog extends AbstractDialog
43  {
44  	/*** the actor class this panel supports */
45  	public static final Class CLAZZ = ActorInterface.class;
46  
47  	/***
48  	 * constructs a new ActorInterfaceDialog
49  	 */
50  	public ActorInterfaceDialog()
51  	{
52  		super();
53  		super.panels.add(NamePanel.class.getName());
54  	}
55  }