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14 package org.gscg.gameleader.dialogs.actor;
15
16 import nl.tudelft.simulation.actor.ActorInterface;
17
18 import org.gscg.gameleader.dialogs.actor.components.NamePanel;
19 import org.gscg.gameleader.dialogs.components.AbstractDialog;
20
21 /***
22 * The ActorInterfaceDialog is the most basic implementation of an actor dialog.
23 * It is only able to show the name of the actor objects which was clicked upon
24 * on an animation panel.
25 * <p>
26 *
27 * Copyright (c) 2003-2005 Delft University of Technology, Jaffalaan 5, 2628 BX
28 * Delft, the Netherlands. All rights reserved.
29 *
30 * See for project information <a href="http://www.simulation.tudelft.nl/">
31 * www.simulation.tudelft.nl </a>.
32 *
33 * The source code and binary code of this software is proprietary information
34 * of Delft University of Technology.
35 *
36 * @author <a
37 * href="http://www.tbm.tudelft.nl/webstaf/stijnh/index.htm">Stijn-Pieter
38 * van Houten </a>
39 * @version $Revision: 1.1 $ $Date: 2005/06/16 12:34:02 $
40 * @since 1.0.3
41 */
42 public class ActorInterfaceDialog extends AbstractDialog
43 {
44 /*** the actor class this panel supports */
45 public static final Class CLAZZ = ActorInterface.class;
46
47 /***
48 * constructs a new ActorInterfaceDialog
49 */
50 public ActorInterfaceDialog()
51 {
52 super();
53 super.panels.add(NamePanel.class.getName());
54 }
55 }